Survive 100 Days

Privacy Policy

Last updated: [DD Month YYYY]

Before you publish this page: replace every highlighted placeholder below with your real details, and delete this box. The document describes what the app as built actually does — but it is a template, not legal advice. If you operate in the EU/UK, or you target children, have a lawyer review it.

This policy explains what information the Survive 100 Days mobile game (“the Game”, “we”, “us”) collects, why, and what you can do about it.

The Game is published by [Your name or company], contactable at [your@email.com]. It is distributed through Google Play.

1. The short version

2. What is collected, and by whom

2.1 Stored only on your device

Your game profile — days survived, inventory, structures you built, quests, achievements, settings and daily-reward streak — is written to your device's private app storage. We cannot read it, and it is deleted when you uninstall the Game.

2.2 Collected by Google AdMob (advertising)

The Game shows rewarded video ads only, and only when you choose to watch one — for example, to revive after dying or to double a daily reward. There are no banner ads and no ads that interrupt play.

To serve those ads, Google AdMob collects your device's advertising identifier, IP address, device model, operating system version and coarse ad-interaction data. This happens inside Google's SDK; the data goes to Google, not to us.

Google's handling of it is described in the Google Privacy & Terms and the AdMob policies.

2.3 Collected by Google Firebase (analytics and crash reports)

ServiceWhat it collectsWhy
Firebase Analytics Anonymous app-instance ID, device model, OS version, country, and gameplay events such as which day you reached and when a run ended To see where the difficulty curve loses players, so we can rebalance it
Firebase Crashlytics Crash stack traces, device state at the time of the crash, and the in-game day you were on To find and fix crashes

These reports are not linked to your name and we do not attempt to identify you from them. See Firebase privacy and security.

2.4 Collected by us (leaderboard only)

The leaderboard is optional. Nothing is sent to our server unless you submit a score. If you do, we store:

Your IP address is processed transiently to apply rate limits and is not stored alongside your entry.

Please note: the nickname you enter is shown publicly to every other player. Do not use your real name or anything that identifies you.

2.5 Remote configuration

On launch the Game requests a small configuration file from our server so we can adjust game balance without shipping an update. This request carries no personal data — only your IP address, as any web request does. It is not logged against you.

3. What we never collect

4. Permissions the app requests

PermissionWhy
INTERNETAds, crash reports, remote config, leaderboard
ACCESS_NETWORK_STATETo detect whether you are online before attempting a request
AD_IDRequired by Google Play for apps that use the advertising ID
VIBRATEHaptic feedback on hits. You can turn this off in Settings.

5. Children

The Game is intended for players aged [13] and over. We do not knowingly collect personal information from children below that age. If you believe a child has provided us with information, contact us at [your@email.com] and we will delete it.

Publisher note — delete before publishing: the age you state here must match the target audience you declare in the Play Console. If you target children, Google Play's Families policy applies, AdMob must be configured for child-directed treatment, and this section needs rewriting for COPPA. Do not simply leave “13” here without checking.

6. How long data is kept

7. Your choices and rights

Depending on where you live, you may also have rights to access, correct, port or object to the processing of your data — for example under the GDPR (EU/UK) or the Digital Personal Data Protection Act, 2023 (India). Write to [your@email.com] and we will respond within [30] days.

8. Where data is processed

Our server is hosted by Hostinger in [region — e.g. India / Lithuania]. Google's services process data in the regions described in their own policies, which may be outside your country.

9. Security

Traffic between the Game and our server is encrypted with HTTPS. Leaderboard submissions are signed to deter tampering. No system is perfectly secure, but the data we hold is limited by design: a nickname, a random id and three numbers.

10. Changes to this policy

If this policy changes materially we will update the date at the top and, where the change is significant, note it in the app's release notes. Continuing to play after a change means you accept the updated policy.

11. Contact

[Your name or company]
[your@email.com]
[Postal address, if you are required to publish one]